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The Sun

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From The Gamemaster’s Tarot

The Sun

Optimism, Truth, Light, Solarpunk, Naked Horse Rides, Success, Childishness, Innocence

We’ve been through a dark set of cards, you and I, but finally we’ve made it through to The Sun.

There’s no negative interpretation here: The Sun is a good card. I guess the Sun earned it by being the thing that all life on Earth depends on and rotates around.

The Sun is all good vibes and warm days. This is a beach vacation. The only people who don’t like the sun are vampires and software developers.

There’s a certain naivete and childishness to being this optimistic: the naked child on that horse is happy in a pretty uncomplicated way. Don’t they know that they have responsibilities to attend to?

Friends & Foes

  • The Shonen Hero is young and so optimistic and determined that they’ll win the day, even if they aren’t the smartest or most skilled.

  • The Baby Soft can always convince people to help by just being so soft and sweet and helpless. They’re so naive you can’t help but want to protect them, right?

  • The Helpful Stranger doesn’t need to provide assistance, they just do, because that’s the right thing to do.

  • The Good Turn Deserves Another remembers a time that they were helped and are looking to return the favor.

  • The Well-Meaning Extremist believes in their goals and ideals so strongly that they are blind to the damage that they can cause if applied naively.

  • The Recurring Comedy Antagonist makes up for not being terribly dangerous by being funny to keep defeating.

  • The Lawful Stupid is good, good in an uncomplicated black-and-white way that makes them very easily to manipulate. The ability to perceive shades of gray would make them much more effective.

Hooks

  • The Beach Episode is a great opportunity to take your players and put them in a different context than they’re used to: sure, they’re brave heroes who stare down the odds of death every day, but what happens when they have to throw a birthday party?

  • The Calm Before the Storm is a period of rest and relaxation before a big event. Players can shop, level up, regain hit points, tune their lutes, sharpen their swords, and generally hit a relaxing beat before continuing on their journey. Metagamers have grown to fear a particularly generous calm before the storm: a full heal and an equipment shop right next to a suspicious black door? Things are about to get real saucy all up in here.

Locations

  • The Hope Spot - a physical representation of a moment of respite or hope in a dark place. An oasis, a shaft of light with a flower growing, a pleasant clearing in a terrifying forest.

  • The Weird Little Town exists in a place where no town should exist, occupied by unusual creatures or people. Despite its strangeness, it’s still a place to restock and rest.

  • The Treasure Hoard is just an uncomplicated pile of riches. That’s nothing but upside! - so long as greed doesn’t ruin it. But that won’t happen, right?

  • The Tea & Potion Shop is a warm, friendly place, with a greenhouse and a lot of regulars.

  • The Gardens are host to a plethora of well-maintained plants, some dangerous, many of them delicious.

  • The Desert Dunes have to deal with too much sun. The heat here is a threat, and managing shade and water start to become a matter of life and death.

Treasures

  • The Warm Ring doesn’t do any one thing well, but instead makes a lot of little things slightly more effective.

  • The Dazzling Light is not just useful for lighting – it’s also so extremely, disarmingly bright that it can be used to briefly stun the unwary.

Names

Ray, Sol, Sunny, Apollo, Cyrus, Elio, Helia, Helios, Ravi